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java.lang.Object | +--java.lang.Thread | +--roboplayer.player.Player
Field Summary |
Fields inherited from class java.lang.Thread |
MAX_PRIORITY, MIN_PRIORITY, NORM_PRIORITY |
Constructor Summary | |
Player(java.net.InetAddress host,
int port)
This constructor opens socket for connection with server |
Method Summary | |
boolean |
init(java.lang.String teamName,
java.lang.String fileName)
Initialize body for player |
static void |
main(java.lang.String[] a)
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void |
run()
This is main loop for player |
void |
showDebugPanel()
Show debug frame |
Methods inherited from class java.lang.Thread |
activeCount, checkAccess, countStackFrames, currentThread, destroy, dumpStack, enumerate, getContextClassLoader, getName, getPriority, getThreadGroup, holdsLock, interrupt, interrupted, isAlive, isDaemon, isInterrupted, join, join, join, resume, setContextClassLoader, setDaemon, setName, setPriority, sleep, sleep, start, stop, stop, suspend, toString, yield |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Constructor Detail |
public Player(java.net.InetAddress host, int port) throws java.net.SocketException
Method Detail |
public static void main(java.lang.String[] a) throws java.lang.Exception
java.lang.Exception
public boolean init(java.lang.String teamName, java.lang.String fileName)
teamName
- team namefileName
- file with player behaviour
public void run()
run
in interface java.lang.Runnable
run
in class java.lang.Thread
public void showDebugPanel()
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