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java.lang.Object | +--roboplayer.fsm.State | +--roboplayer.fsm.state.KeepPositionState
This state is used to keep the player in the defending position.
Constructor Summary | |
KeepPositionState()
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Method Summary | |
void |
execute(RoboCore rc)
The defending area should be given in the configuration file. |
Methods inherited from class roboplayer.fsm.State |
addParam, addTransition, makeTransition |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
public KeepPositionState()
Method Detail |
public void execute(RoboCore rc)
execute
in class State
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